Heres an image showing most of the elements I will be using for the backgrounds.
This is not a full background, but shows most of the elements that will be used to create my backgrounds. For the long shot I will look at adding more detail such as benches / bins / lights when all of the important elements have been brought together.
Tuesday, 26 April 2011
Backgrounds
Monday, 25 April 2011
Early test render
Here is an early test render with all basic sequences in place. Cleanup is mainly incomplete but has been started on most scenes.
I am still confident that the project is moving along at an appropriate speed.
The low quality export is just to allow high upload speeds.
I am still confident that the project is moving along at an appropriate speed.
The low quality export is just to allow high upload speeds.
Tuesday, 19 April 2011
First Draft walking shot
Here is a first render before any cleanup of the initial walking shot.
I am happy with the weight in the arms and the natural stride kept through rotoscoping. The background is merely for the test render.
I am happy with the weight in the arms and the natural stride kept through rotoscoping. The background is merely for the test render.
Friday, 15 April 2011
Video Update
heres a video update of the work ive completed so far on the video. I have rendered at a low quality.
The cleanup for the different elements takes time but I still think that I will be able to achieve a good finish in the next couple of weeks.
The cleanup for the different elements takes time but I still think that I will be able to achieve a good finish in the next couple of weeks.
Thursday, 14 April 2011
Colour Palette
headshapes are ready
at last i have created some headshapes I am fairly happy with.
These will be the base for the heads / faces on the victim character. As the mouth and eyes may need animating I will be adding them in seperate layers.
These will be the base for the heads / faces on the victim character. As the mouth and eyes may need animating I will be adding them in seperate layers.
Wednesday, 13 April 2011
Project update
Managing to complete a fair amount today I'm pleased with the progress I've been making. I have been trying to clean up certain elements as I continue to rotoscope the scenes, this will continue after all intial rotoscoping is completed.
The headshapes, typeface options and animatic should be ready for publishing tomorrow along with some background design work. Once the headshapes are complete I will be able to work on the fall scene which will be one of the biggest animation challenges of the project.
The shaking scene also seems to working quite well now I have both characters nearly fully animated.
The headshapes, typeface options and animatic should be ready for publishing tomorrow along with some background design work. Once the headshapes are complete I will be able to work on the fall scene which will be one of the biggest animation challenges of the project.
The shaking scene also seems to working quite well now I have both characters nearly fully animated.
Thursday, 7 April 2011
walk to right, rotoscope
the first frames of rotoscoping from the victim walking before the collapse.
Wednesday, 6 April 2011
Head shape test for fall rotoscoping.
after this test i found it will be vital to create a set of shapes as a framework to create my heads around so that i keep my shapes corresponding to the angles.
walk forwards: rotoscope
the first renders before hair. This is for a shot of the victim walking before the collapse.
saviour runs in: first rotoscope
here are the the first renders after ive completed some of this shot where somebody finds the collapsed victim.
Shake; first rotoscope
first test runs for the rotoscoping for the shaking scene.
The difficulty has been found matching layers and being able to edit fluently between them afterwards.
I plan to use markers when completing animation where markers will halp keep certain leyers in place.
The difficulty has been found matching layers and being able to edit fluently between them afterwards.
I plan to use markers when completing animation where markers will halp keep certain leyers in place.
Labels:
animation,
development,
initial images,
Rotoscope,
shake
Fianl Dialogue.
After being checked here is the final dialogue. It has notes for the voice actors here.
Monday, 4 April 2011
Moving forward nicely.
Today I found a way to align my rotoscoping technique more easily, this will mean less editing once the first output is complete. Wednesday I will be recording 3 different voice artists, hopefully this will prove to be very successful and leave little material left to capture.
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