Here is an early test render with all basic sequences in place. Cleanup is mainly incomplete but has been started on most scenes.
I am still confident that the project is moving along at an appropriate speed.
The low quality export is just to allow high upload speeds.
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Monday, 25 April 2011
Early test render
Tuesday, 19 April 2011
First Draft walking shot
Here is a first render before any cleanup of the initial walking shot.
I am happy with the weight in the arms and the natural stride kept through rotoscoping. The background is merely for the test render.
I am happy with the weight in the arms and the natural stride kept through rotoscoping. The background is merely for the test render.
Thursday, 7 April 2011
walk to right, rotoscope
the first frames of rotoscoping from the victim walking before the collapse.
Wednesday, 6 April 2011
Head shape test for fall rotoscoping.
after this test i found it will be vital to create a set of shapes as a framework to create my heads around so that i keep my shapes corresponding to the angles.
walk forwards: rotoscope
the first renders before hair. This is for a shot of the victim walking before the collapse.
saviour runs in: first rotoscope
here are the the first renders after ive completed some of this shot where somebody finds the collapsed victim.
Shake; first rotoscope
first test runs for the rotoscoping for the shaking scene.
The difficulty has been found matching layers and being able to edit fluently between them afterwards.
I plan to use markers when completing animation where markers will halp keep certain leyers in place.
The difficulty has been found matching layers and being able to edit fluently between them afterwards.
I plan to use markers when completing animation where markers will halp keep certain leyers in place.
Labels:
animation,
development,
initial images,
Rotoscope,
shake
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